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Shane Parreco
Reach out

Six paths

04 · Drive

The corner you rush is the corner you lose

Racing simulators, and the part of technology where something physical and something digital have to agree with each other convincingly enough to fool your inner ear.

Sim racing scratches several itches at once. It is a machine to tinker with, a skill that rewards deliberate practice, and a surprisingly good teacher of the same lesson I keep getting from flying and from carpentry: going faster usually means doing less, earlier, more smoothly.

The thing I find genuinely interesting is the fidelity problem. Force feedback, tyre models, field of view, pedal load cells. None of it is the real thing, and all of it is trying to give your body enough honest information to make good decisions. That is a design problem I recognise from every other kind of interface I work on.

This page is the thinnest on the site, deliberately. I did not want to invent your setup or your opinions. Tell me what you run, what you race, what you have learned from it, and whether there is a crossover with flying worth writing about, and I will build this out properly. A photograph of the rig would do a lot too.